One of my more later custom figures and one of my most expensive. This time a character from Naughty Dog's latest PS3 title: "The Last Of Us".
To sum it up; basically it's an Action Adventure/Survival Horror game set 20 years into a zombie apocalypse. Bill is one of the more...colorful characters you meet along the way. Personally, I think he is one of the best supporting characters ever written for a game. His "story", even though it was just a snippet, really had a bit of an effect on me. So I had to make this!
Official character design concept art. |
I was fortunate enough to come across a talented sculptor living in the UK who creates 1:6 scale heads on commission. His prices are very reasonable, but more importantly, I really fell in love with his style. It's not as clean-cut as some of those professional resin head sculpts, but it has a lovely roughness to it that has a certain charm. I think it's great for these kinds of characters.
Unfinished game model render. |
3D Face Model |
Final unpainted head sculpt. |
Now all that was left was to create the outfit. Not overly hard, but some parts were tricky in finding the right fitting clothes. Even though I had a collection of concept art pictures to reference from, I still wanted to keep it true to his final in-game model.
I also needed to keep in mind his body shape. I ended up padding the nude body with wraps of cotton fabric strips to bulk him out even more.
(Left) Unpainted vest and T-shirt. (Right) Final painted vest and bandolier. |
The vest was originally a khaki WWII US marine vest which I cut shorter along the bottom and painted blue. After it dried, I weathered it (and the jacket underneath) with some brown paint to add to the grittiness. These people have been living in this apocalypse for 20 years now. I also created the bandolier from scratch with this weird, vinyl stuff I found randomly one day.
I really like the pinkish T-shirt underneath. It's a lovely slice of color that just breaks everything up, don't you think?
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